Sundahk |
Layman |
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Reged: 07/12/04 |
Posts: 2 |
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Long time
reader, first time poster
I've
got a stack of plugins running in my game and I want to change some
of the details in them (such as object stats etc) without stuffing
my save game.
Would creating my own plugin to modify stats in
existing plugins be the best way to do this? Or would this cause
problems?
Also, I get heaps of dialogue warnings when I load
up plugins in the TES CS. Is it safe to just skip these?
Many
thanks in advance.
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I've found
that the best way to alter a plugin is to make the changes to the
plugin itself. I've had uneven results creating a plugin to modify
another plugin. Sometimes it has worked, sometimes it has just
created new problems. If you really want to try it I'd say go ahead,
but create a full save before you test your changes. That way, if
your changes haven't worked you can start over again fresh. In any
case, I can't guarrantee that you won't see doubling, missing doors,
etc, if you're doing this in the middle of a game. MW is extremely
unpredictable in this regard.
About your dialog warnings: if
your first warning ends with the sentence, "You say you have a note
from Ernil?" then just ignore it. These dialog errors were
introduced by Bethesda itself with the Bloodmoon expansion and
cannot be avoided.
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Quote:
I've got a stack of plugins running in my game and I want
to change some of the details in them (such as object stats etc)
without stuffing my save game.
Would creating my own plugin
to modify stats in existing plugins be the best way to do this? Or
would this cause problems?
See the thread linked from my
signature for info on the saved game issues involved.
This thread discussed some of the issues involved in
updating existing mods that are already being used in the game; that
would probably be a good place to continue the
subject.
Quote:
Also, I get heaps of dialogue warnings when I load up
plugins in the TES CS. Is it safe to just skip these?
See the pinned "Construction
Set warnings while loading all 3 Master Files" post at the top of
the Construction Set forum.
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